Apr 08, 2008, 12:27 PM // 12:27
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#21
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Wild Blow recharge = 8 sec. Escape recharge = 12 sec.
I don't see the problem, why nerf a balanced (meaning usefull yet counterable) skill?
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Apr 08, 2008, 12:36 PM // 12:36
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#22
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Academy Page
Join Date: Jun 2007
Location: The Island Below Shing Jea Monastary
Guild: Forever Knights
Profession: R/
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Escape lasts for 7 seconds, and recharge is 12 seconds.
Water Spell to slow + Wild Blow = Dead Ranger.
Not only would you royally screw over Ranger PvP, but Ranger PvE.
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Apr 08, 2008, 12:43 PM // 12:43
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#23
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I vote for a duration increase but ends when you hit with an attack skill. And while we're nerfing rangers, let's fix distracting and savage shot.
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Apr 08, 2008, 01:02 PM // 13:02
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#24
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Ctb
This is why I can't get my friends to play Guild Wars with me. It's a great game, but it has the most ridiculous group of people playing it I've ever seen in my entire life.
Seriously. Grow up.
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Are you saying that my suggestion wouldn't get rid of R/D tards without destroying Escape for other builds?
Srsly, get a clue.
And your friends don't have anything to be afraid of, they'll go with another retarder PUG and fail miserabely, I'll take H/H and do what I had to do. No big deal.
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Apr 08, 2008, 01:22 PM // 13:22
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#25
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Polar Bear Attendant
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It's a good skill, it's played and Peeveepees wants the change?
I'll update my PvE builds then...
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Apr 08, 2008, 03:47 PM // 15:47
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#26
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Quote:
Originally Posted by Ctb
This is why I can't get my friends to play Guild Wars with me. It's a great game, but it has the most ridiculous group of people playing it I've ever seen in my entire life.
Seriously. Grow up.
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Welcome to the intertubes. If that kind of thing pisses you off, I have no idea how you've managed to not kill yourself by this point.
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Apr 08, 2008, 04:24 PM // 16:24
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#27
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
Originally Posted by Randvek
Welcome to the intertubes. If that kind of thing pisses you off, I have no idea how you've managed to not kill yourself by this point.
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Oh, stupid on the internet doesn't make me mad anymore. It was just a convenient place to make the observation that Guild Wars is a superior game with a massively inferior fanbase because there's such a glut of stupid, selfish, and childish comments in this thread.
Want to know one of the big reasons that Guild Wars isn't even remotely close to overtaking WoW even though it's a much deeper (and cheaper) game? Look no further than this thread. WoW has it's share of dopes, but they generally trail off after the Barrens. In Guild Wars they just hang on 'till the end...
I'm just saying: there are people here who are proving that you can have an intelligent opposition to the suggestion that was made. It's unfortunate they're outnumbered by the CS:S rejects.
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Apr 08, 2008, 04:25 PM // 16:25
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#28
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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If it had to be nerfed I'd revert it to what it was before, longer recharge, longer duration.
if it had to be nerfed
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Apr 08, 2008, 04:31 PM // 16:31
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#29
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Forge Runner
Join Date: Dec 2007
Profession: E/
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omg something is too strong lets nerf it!
make a teambuild that can go against this ^.~
seriously less QQ and more playing
games is about playing them and having fun, not about QQ'ing cuz you get owned by a bunch of rangers
/notsigned
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Apr 08, 2008, 04:34 PM // 16:34
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#30
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Forge Runner
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Quote:
Originally Posted by makosi
And while we're nerfing rangers, let's fix distracting and savage shot.
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*Gives Makosi armor +24 against Fire Damage Shield*
Prepare to get flamed... (Don't the touch the Ranger skills - Mentality in top GvG)
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Apr 08, 2008, 04:51 PM // 16:51
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#31
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by BlackSephir
Ends if you hit with scythe attack.
LOOLOL im so smort
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phft problem solved right there.
/end thread
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Apr 08, 2008, 04:52 PM // 16:52
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#32
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Ascalonian Squire
Join Date: Apr 2007
Location: Belgium
Guild: Never Alone Always Together [TeaM]
Profession: R/
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/notsigned
try nerfing another class than a ranger besides i need escape for pve running
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Apr 08, 2008, 04:58 PM // 16:58
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#33
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Killed u man
*Gives Makosi armor +24 against Fire Damage Shield*
Prepare to get flamed... (Don't the touch the Ranger skills - Mentality in top GvG)
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Thanks for the shield but I already have 3rd degree burns from previously bashing ranger interrupts so I'm kinda used to it. They are only moderately overpowered in an 8v8 situation but otherwise, if you're in a 4v4 map, you are screwed if a ranger camps on you. Anything with over 3/4s casting time is interrupted because the Savage and Distracting are too spammable.
I can't even believe they had the new version of Magebane Shot at 5 energy for so long too.
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Apr 08, 2008, 05:10 PM // 17:10
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#34
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Emo Goth Italics
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Ends if you hit with a melee attack, imo.
Kills the speedboost and block of the R/D. And we want degenerate builds gone.
Plus for bow Rangers there's Natstride, anyway. It's not like an Escape nerf like that is hurting anything...
@Artisan Ranger -- Wild Blow on a PvP bar is stupid on a Warrior. Usage = crap my adrenaline is gone.
Last edited by Tyla; Apr 08, 2008 at 05:13 PM // 17:13..
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Apr 08, 2008, 05:11 PM // 17:11
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#35
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Academy Page
Join Date: Nov 2006
Guild: [ARSE] The Happy Campers
Profession: N/W
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End nerfing..............
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Apr 08, 2008, 05:15 PM // 17:15
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#36
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by tyla salanari
@Artisan Ranger -- Wild Blow on a PvP bar is stupid on a Warrior. Usage = crap my adrenaline is gone.
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Disagree. Very useful on GvG bars. The key is not to spam it.
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Apr 08, 2008, 05:17 PM // 17:17
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#37
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Defile Defenses + wanding > Escape
Or
Rigor Mortis
Or
Any of the three(3) "Wild" attacks
Or
Your standard Anti-melee stuffs, ya know, Hexes, Blind, Wards, ect.
Wow thats alot of ways to stop Escape R/D's, yup sure is over powered alright.
Take a N/P with [skill]Wild Throw[/skill] and anit-melee and all your bases is covered
GG ya QQers
Last edited by Orange Milk; Apr 08, 2008 at 05:33 PM // 17:33..
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Apr 08, 2008, 05:19 PM // 17:19
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#38
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Emo Goth Italics
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Quote:
Originally Posted by HawkofStorms
Disagree. Very useful on GvG bars. The key is not to spam it.
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Ahh, but he mentioned Escape which inquires more spam and less spiking.
But I still don't think Wild Blow is any good in PvP on a bar with Adrenaline skills.
@Orange Milk -- You forgot to mention these builds can be ran by anyone, even if it was a mouse with it's brain removed and shrunk to three times it's usual size. Too easy and mindless to play...
Last edited by Tyla; Apr 08, 2008 at 05:21 PM // 17:21..
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Apr 08, 2008, 05:37 PM // 17:37
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#39
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Jungle Guide
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Quote:
Originally Posted by Ctb
This is why I can't get my friends to play Guild Wars with me. It's a great game, but it has the most ridiculous group of people playing it I've ever seen in my entire life.
Seriously. Grow up.
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and seriously - get a sarcasm detector
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Apr 08, 2008, 05:56 PM // 17:56
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#40
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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not signed
Like any stance they are easliy removable. Not to mention Hexable. Run away! Run away! While my nightmare kills you
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